← Return to Dynamic Balances: Venleitche
Devlog
- November 25, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Tracking, #Project ManagementThe weekly tracking spreadsheet for my #Patreon system, #Venleitche, is at https://bit.ly/33hk0Tm , with changelog, wordcount and pagecount, and ToDo, set to public. The actual game manual beta compil... Continue reading
- November 11, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Status, #MilestoneAt this link https://www.patreon.com/posts/dynamic-balances-31466133 please find the Dynamic Balances / Venleitche tracking sheet as of today, set to public in the interest of transparency. The compil... Continue reading
- October 30, 2019 by Wandering Beekeeper#Velneitche, #Dynamic Balances, #GameworldAs promised, here's the draft of the section on languages, providing a handy reference table showing some of the nations / kingdoms / whatever of Antillia, what their people are called, the name of th... Continue reading
- October 27, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Gameworld, #MagicLet's talk about coming of age rituals, inheritance, and blood pacts. Event-Driven Observances While girls have a ritual to mark their first blood, we’ve already talked about female moon rituals. Si... Continue reading
- October 26, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Divine, #Religion, #GameworldReligious Practices 03 Further work on how the people of Venleitche live Cyclical Observances These tend to be not only time based but event-driven, done because a routine occurrence either happened... Continue reading
- October 25, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Religion, #Gameworld, #DivineReligious Practices 02 Continuing the section on how the people of Venleitche live their lives, which in turn will determine Professions, Skills, and various other mechanics. Everyday Observances Most... Continue reading
- October 25, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Religion, #GameworldReligious Practices 01 Given the reality of Divinity in the game world, I've continued on this idea in worldbuilding, and developed out a number of ideas in parallel, such as terms for the four possib... Continue reading
- October 23, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Darkness, #GameworldHeartSick HeartSick seeks out key people in the community, and becomes something they routinely encounter or are close to – a memento on their desk, an old tool at the back of their workbench, a sau... Continue reading
- October 21, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #ProjectMgmtAs of last night, when this post was written, the development compile was at 113 pages, with 93% of targeted wordcount. It's become obvious that both wordcount and page count will have to expand, with... Continue reading
- October 20, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Character, #MechanicsThis is the first character to be built using the Smith Profession, the current Backgrounds, and the current build mechanics. I'm going to be doing an edit on the system later to bring up the Balances... Continue reading
- October 20, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Darkness, #GameworldRivenWord, the Bringer of Secrets RivenWord shows up as a person, someone who maybe the community might know peripherally, someone whom its targets might trust, at least a little at first. It offers a... Continue reading
- October 19, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Darkness, #Gameworld, #ReligionWithin the Dark (or Darkness, which word is used depends on where you are in the world), entities come and go, born, reborn, devoured by the greater or hordes of the lesser, an endless seething cauldr... Continue reading
- October 18, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #GameWorld, #Religion, #Divine, #DarknessBefore we talk about the Deities, and their opposing entities, and how they manifest, we should delve a bit into how the world came to be. Venleitche has only one creation myth, reflective of its havi... Continue reading
- October 18, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Gameworld, #Divine, #ReligionI'm working on the religion section for worldbuilding, and giving a lot of thought to it. What sort of a world do you get when the reality of the Divine can be proven? When the deity or deities make a... Continue reading
- October 18, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Gameworld, #AntilliaThe continent of Antillia lies mostly south of the world’s equator. While the Intemperate Lands extend across and to the north, hardly anybody lives there, as it’s just too hot for people, plants... Continue reading
- October 18, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Mechanics, #Character, #ConnectionsConnections All characters, whether player or NPC, have four Connections: Self, Social, Nature, and Magic. These shift according to character type, character decisions, game events, and the passing of... Continue reading
- October 18, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Character, #Mechanics, #BalancesThe world of Venleitche has no elves, dwarves, or other nonhuman species. All characters are human. Following is the structure used to quantify a player character, with explanations of the qualities... Continue reading
- October 17, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Story, #GameworldThe smaller conflicts revolve around interpersonal issues, border disputes, resource allocation, and all the problems of daily living in a society with early medieval technology levels and diverse cul... Continue reading
- October 17, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Magic, #SeasonsMagic divides by the seasons, with each season having its magical nature and those whose souls are aligned to it. Each Season also has an Element aligned with it. Spring magic is the strength of the... Continue reading
- October 17, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #Mechanics, #IntroductionIntroductory text from the WIP. Feel free to comment. At its heart, tabletop roleplaying games are a way of formalizing the art of storytelling. Humans have been telling stories since we learned how t... Continue reading
- October 17, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #GameworldThe world of Venleitche loosely resembles our own early medieval Europe, but with a Neopagan twist. The dominant religion is duotheistic, worshiping a God and Goddess who each take different forms acc... Continue reading
- October 17, 2019 by Wandering Beekeeper#Venleitche, #Dynamic Balances, #MechanicsThe Dynamic Balances mechanic actively enforces the consequences of character actions, for good or for ill. Once an action is taken, the story is then driven by the consequences, as the players deal w... Continue reading