Languages of Antillia
As promised, here's the draft of the section on languages, providing a handy reference table showing some of the nations / kingdoms / whatever of Antillia, what their people are called, the name of their primary language, and some notes as to relationships between languages. I'm trying to keep these reasonably realistic, with root languages that others are descended from, trade creoles that borrow from along the routes, and some comments about mutual comprehensibility. I don't want to overcomplicate things, but at the same time, I want to avoid the "everybody speaks the same language" thing you find in some games and novels.
Language and Culture
Language describes culture, and culture in turn shapes language, the two determining what is possible by what can be described and done. Given the general lack of rapid travel and the geographic isolation of some of the populations, the world has developed a number of languages, some closely related to each other enough that they can be mutually understood, others so distantly related they don’t even recognize each other any more. (And then there’s Bishpon, who’s the person in the corner by the open bar that everybody thought someone else invited to the party.) We’ll discuss languages in more depth in the section where we discuss geography, but for now the following list may be useful.
Languages of Antillia
Region |
Nation/Land |
People |
Language |
Related To |
North |
Regional |
all |
Hadrun |
A trade creole based very loosely on Old Jireti, which nobody speaks any more, with bits of most of the northern languages and some of the central languages mixed in |
North |
Hachtivo |
Hachtivi |
Hachtar |
Falling out of use as the Hachtivi themselves have largely died off; influenced Hadrun significantly, although the two are not mutually comprehensible at this point |
North |
Jintrassa |
Jintrasi |
Old Jireti |
Only used in formal documents and religious ceremonies, the foundation of Hadrun |
North |
Jintrassa |
Jintrasi |
Jireti |
Descended from Old Jireti, partly understandable by Hadrun speakers |
North |
Prestir |
Prestali |
Orgol |
Descended from Ortogolol, a language brought over from the Northern continent before the Great Cataclysm. Not mutually understandable with any Antillian language, although a few loan words may be heard here and there. |
North |
Surtil |
Surtiri |
Jurtavo |
Descended from Old Jireti, but due to linguistic drift and influence from Northern continent languages, not mutually comprehensible with Jireti or Hadrun. |
Central |
Regional |
All |
Gortoli |
A trade creole based on Kylendal, with phrases, words, and grammar mooched from all across the Central Kingdoms. At least partially understandable by most Central Kingdom residents. |
Central |
Forvar |
Forvari |
Forvendi |
Descended from Kylendal and closely related to Ustari, the two are mutually comprehensible, although Usterites and Forvari complain about each other’s atrocious accent |
Central |
Kylara |
Kyleri |
Kylendal |
An ancestral language belonging to a land that no longer exists, Kylara having fallen in war five hundred years ago and the Kyleri having been absorbed into other nations that arose from the wreckage. Only spoken by scholars and Sages now, but at least partially understandable to over half the population of the Central Kingdoms. |
Central |
Uster |
Usterites |
Ustari |
Descended from Kylendal and closely related to Forvendi, the two are mutually comprehensible, although Usterites and Forvari complain about each other’s atrocious accent |
Central |
Wekzir |
Wekziri |
Dulcitan |
A long separated offshoot of Deridian that’s only vaguely comprehensible by native Deridian speakers, like Portuguese and Spanish, coming into wider use because of the Hachtivi tunnel |
East |
Regional |
All |
Sesset |
The Mahassar ancestral language has remained the common tongue throughout the Eastern Kingdoms, largely due to Mahasset’s position as both the original settlement in the region that all others split off from, and its central location on the primary trade route to and from the Central Kingdoms. |
East |
Fisher Principalities |
Several |
Half a dozen |
The islands of the Fisher Principalities have been conducive to linguistic drift, and have fostered six dialects of the same mother tongue, all mutually semi-comprehensible. The usual complaints about the horrible accent of the next island over apply. |
East |
Ghoti |
Ghotiers |
Pescarul |
Descended from Sesset but with heavy influence from Old Jireti due to an influx of Northerners fleeing a religious schism 800 years ago. Not understood by Sesset or Old Jireti speakers due to the peculiar shoehorning required to make the grammar of the two root languages work together. |
East |
Mahasset |
Mahassars |
Sesset |
Loosely related to Kylendal, and semi-comprehensible to Kylendal speakers. Only vaguely understandable by those speaking languages descended from Kylendal. |
East |
Vrindil |
Vrindi |
Varundi |
Descended from Sesset, and about half comprehensible with it |
South |
Regional |
– |
None |
There is no trade patois or creole in the Southern regions. |
South |
Glaucharkh |
Glaucharkhas |
Bishpon |
Nobody seems to know where Bishpon came from. Its grammar is significantly different from the Central Kingdom languages, and it contains sounds that are difficult to write in Central Kingdom lettering systems. |
South |
Rinzara |
Rinzars |
Rinzari |
A long-separated variant of Kylendal, drifted over hundreds of years of geographic isolation to a point where people who speak one can catch only a word or two of the other. |
Get Dynamic Balances: Venleitche
Dynamic Balances: Venleitche
An early-medieval Pagan gameworld with a mechanic driven by player agency
Status | In development |
Category | Physical game |
Author | Wandering Beekeeper |
Genre | Role Playing |
Tags | agency, Fantasy, Medieval, neopagan, Tabletop |
Languages | English |
More posts
- Development Status 2020-04-26Apr 26, 2020
- Playtest Today! (2020-04-25)Apr 25, 2020
- Development Status 2020-04-19Apr 19, 2020
- Development Status 2020-04-12Apr 12, 2020
- Venleitche Open Playtest with PregensApr 06, 2020
- Development Status 2020-04-05Apr 05, 2020
- Development Status 2020-03-29Mar 29, 2020
- Today's Playtest is Go!Mar 28, 2020
- Venleitche Cover v0.6Mar 24, 2020
- Development Status 2020-03-22Mar 22, 2020
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