The Reality of God
I'm working on the religion section for worldbuilding, and giving a lot of thought to it. What sort of a world do you get when the reality of the Divine can be proven? When the deity or deities make appearances, answer prayers, and otherwise demonstrate that They do in fact exist? Faith ceases to be a concern. Why do you need faith with a deity that shows up for dinner? On the other hand, what sort of a relationship do the people have with these actually-present deities? How does Their existence affect daily life, the course of history, and all that? What constraints are on Their powers? The deities have to be constrained, after all, or the core concept of the game, player agency, goes right out the window. I've got some thoughts on this, and am working on getting it all written up. I'll post it as soon as it's gotten past the first draft stage.
Getting the world built, or at least a solid foundation laid, seemed important enough to the project that I've diverted from mechanics and more granular tasks for a while. More on this story as it develops.
Get Dynamic Balances: Venleitche
Dynamic Balances: Venleitche
An early-medieval Pagan gameworld with a mechanic driven by player agency
Status | In development |
Category | Physical game |
Author | Wandering Beekeeper |
Genre | Role Playing |
Tags | agency, Fantasy, Medieval, neopagan, Tabletop |
Languages | English |
More posts
- Development Status 2020-04-26Apr 26, 2020
- Playtest Today! (2020-04-25)Apr 25, 2020
- Development Status 2020-04-19Apr 19, 2020
- Development Status 2020-04-12Apr 12, 2020
- Venleitche Open Playtest with PregensApr 06, 2020
- Development Status 2020-04-05Apr 05, 2020
- Development Status 2020-03-29Mar 29, 2020
- Today's Playtest is Go!Mar 28, 2020
- Venleitche Cover v0.6Mar 24, 2020
- Development Status 2020-03-22Mar 22, 2020
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