The Darkness
Esgatriel the Dross-Eater
In form usually described as a massive beetle or similar insect, but with one leg too many or few, or other features that are somehow off, Esgatriel scurries about the edges of civilization looking for sustenance. It takes the castoffs, the broken bits, things that didn’t come out quite right, and consumes them regardless of what they’re made of. In the process, it breaks the cycle of decay and reuse. Esgatriel relieves people of the effort of breaking down their leavings, encourages a laziness in respect to nature and its order, engenders a casualness about tossing out things that just aren’t useful any more. This extends far too readily to ideas, and to people. Defeating Esgatriel requires re-establishing the processes that maintain the physical Balance of raw materials and made things, of plants and compost, and encouraging people to do the work required, ignoring the ease with which unwanted things can simply be given to the Dross-Eater.
In game terms: Esgatriel attacks Connection: Nature, eroding it over time, which has knock-on effects on Connection: Magic.
Get Dynamic Balances: Venleitche
Dynamic Balances: Venleitche
An early-medieval Pagan gameworld with a mechanic driven by player agency
Status | In development |
Category | Physical game |
Author | Wandering Beekeeper |
Genre | Role Playing |
Tags | agency, Fantasy, Medieval, neopagan, Tabletop |
Languages | English |
More posts
- Development Status 2020-04-26Apr 26, 2020
- Playtest Today! (2020-04-25)Apr 25, 2020
- Development Status 2020-04-19Apr 19, 2020
- Development Status 2020-04-12Apr 12, 2020
- Venleitche Open Playtest with PregensApr 06, 2020
- Development Status 2020-04-05Apr 05, 2020
- Development Status 2020-03-29Mar 29, 2020
- Today's Playtest is Go!Mar 28, 2020
- Venleitche Cover v0.6Mar 24, 2020
- Development Status 2020-03-22Mar 22, 2020
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