Conflict in Venleitche
The smaller conflicts revolve around interpersonal issues, border disputes, resource allocation, and all the problems of daily living in a society with early medieval technology levels and diverse cultures sharing a landmass. Characters may have to deal with thieves, raiders, skirmishes on the border of their village or county or nation, corrupt or self-serving politicians, food shortages, barn fires, and merchants who might be spies.
Deeper conflicts arise when the balances go awry, when extremes of behavior and desire are made manifest. A person who is seriously UnBalanced skews the magic around themselves. Their greed or rage may drive them to acts that damage the environment or the culture. Worse, if they die while UnBalanced, they may become Unbodied, a spirit so desperate to fulfill its desires that it steals the body of a living person, or pulls enough magic from an area to resurrect its own body, or manifest a new physical form entirely, possibly killing the crops, forest, and wildlife in the area. Legends are still told of the Reiver, a warlord from twenty generations back who went mad with grief when his children died in a border raid. His followers were pulled into his rage by the force of his UnBalance, like a house falling into a sinkhole. Those the marauding army encountered were either slaughtered, or pulled into the storm of madness as well, either way fueling the fire. By the time sufficient healing magic could be put in the way to soothe the madness and resolve the grieving process, the Reiver had scorched five counties, leaving a scar still known as the Grey Lands.
Get Dynamic Balances: Venleitche
Dynamic Balances: Venleitche
An early-medieval Pagan gameworld with a mechanic driven by player agency
Status | In development |
Category | Physical game |
Author | Wandering Beekeeper |
Genre | Role Playing |
Tags | agency, Fantasy, Medieval, neopagan, Tabletop |
Languages | English |
More posts
- Development Status 2020-04-26Apr 26, 2020
- Playtest Today! (2020-04-25)Apr 25, 2020
- Development Status 2020-04-19Apr 19, 2020
- Development Status 2020-04-12Apr 12, 2020
- Venleitche Open Playtest with PregensApr 06, 2020
- Development Status 2020-04-05Apr 05, 2020
- Development Status 2020-03-29Mar 29, 2020
- Today's Playtest is Go!Mar 28, 2020
- Venleitche Cover v0.6Mar 24, 2020
- Development Status 2020-03-22Mar 22, 2020
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